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- ~The Town:
-
- ~ The top level of the dungeon is the town. It is the starting and ending
- point for most expeditions. There are several places of interest in the town:
-
- ~The Bank: You must visit the bank after your expeditions to change your coins
- and treasure into money. Depositing money in the bank is wise if you sleep
- in cheap accomodations.
- ~The Temple: This is the place to get cured. It is best to always have full
- health points when adventuring in the dungeon, so frequent visits to the
- temple are a wise idea. Wizards can often cure themselves.
- ~The Inns: There are several Inns, and you get what you pay for. Staying at an
- Inn will heal a small amount of damage, restore all spell points, and will
- allow you to absorb experience. This is important because more experience
- often means higher levels and much greater power and capabilities.
- ~The Stores: The stores sell armor and weapons at rather outrageous prices, but
- they seem to have a monopoly around here.
- ~The Wizard's Guild: A place to get information on spells and magic items. They
- also charge rather large amounts of money for their services, but it is
- well worth it in the long run to know what these items and spells do.
-
- ~ You can cast preparation spells in the town, and you can use some magic
- items as well. Many spells and magical effects wear off when you enter the town.
- There are no monsters in the town, so many spells and effects are not needed.
-